Ironclad Relics Statistics

Relic Acquisition Rates

This table shows how often relics are acquired when they are offered.

Relic Acquired Rejected Rate
Charon's Ashes 0 1 0.0% Details
Burning Blood 0 0 0% Details
Brimstone 0 0 0% Details
Magic Flower 0 0 0% Details
Paper Phrog 0 0 0% Details
Red Skull 0 0 0% Details
Runic Cube 0 1 0.0% Details
Black Blood 0 1 0.0% Details
Champion Belt 0 0 0% Details
Mark of Pain 0 0 0% Details
Self-Forming Clay 0 0 0% Details

Relic Database

All relics available for Ironclad

Name Rarity Description Flavor Text
Black Blood Boss Replaces Burning Blood. At the end of combat, heal 12 HP. The rage grows darker.
Brimstone Shop At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Emanates an infernal heat.
Burning Blood Starter At the end of combat, heal 6 HP. Your body's own blood burns with an undying rage.
Champion Belt Rare Whenever you apply Vulnerable, apply 1 Weak. Only the greatest may wear this belt.
Charon's Ashes Rare Whenever you Exhaust a card, deal 3 damage to ALL enemies. Charon was said to be the god of rebirth, eternally dying and reviving in a burst of flame.
Magic Flower Rare Healing is 50% more effective during combat. A flower long thought extinct, somehow preserved in perfect condition.
Mark of Pain Boss Gain [R] at the start of your turn. At the start of combat, shuffle 2 Wounds into your draw pile. This brand was used by the northern tribes to signify warriors who had mastered pain in battle.
Paper Phrog Uncommon Enemies with Vulnerable take 75% more damage rather than 50%. The paper continually folds and unfolds itself into the shape of a small creature.
Red Skull Common While your HP is at or below 50%, you have 3 additional Strength. A small skull covered in ornamental paint.
Runic Cube Boss Whenever you lose HP, draw 1 card. The runes are indecipherable.
Self-Forming Clay Uncommon Whenever you lose HP, gain 3 Block next turn. "Most curious! It appears to form itself loosely on my thoughts! Tele-clay?" - Ranwid