This table shows how often relics are acquired when they are offered.
| Relic | Acquired | Rejected | Rate | |
|---|---|---|---|---|
| Charon's Ashes | 0 | 1 | 0.0% | Details |
| Burning Blood | 0 | 0 | 0% | Details |
| Brimstone | 0 | 0 | 0% | Details |
| Magic Flower | 0 | 0 | 0% | Details |
| Paper Phrog | 0 | 0 | 0% | Details |
| Red Skull | 0 | 0 | 0% | Details |
| Runic Cube | 0 | 1 | 0.0% | Details |
| Black Blood | 0 | 1 | 0.0% | Details |
| Champion Belt | 0 | 0 | 0% | Details |
| Mark of Pain | 0 | 0 | 0% | Details |
| Self-Forming Clay | 0 | 0 | 0% | Details |
All relics available for Ironclad
| Name | Rarity | Description | Flavor Text |
|---|---|---|---|
| Black Blood | Boss | Replaces Burning Blood. At the end of combat, heal 12 HP. | The rage grows darker. |
| Brimstone | Shop | At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. | Emanates an infernal heat. |
| Burning Blood | Starter | At the end of combat, heal 6 HP. | Your body's own blood burns with an undying rage. |
| Champion Belt | Rare | Whenever you apply Vulnerable, apply 1 Weak. | Only the greatest may wear this belt. |
| Charon's Ashes | Rare | Whenever you Exhaust a card, deal 3 damage to ALL enemies. | Charon was said to be the god of rebirth, eternally dying and reviving in a burst of flame. |
| Magic Flower | Rare | Healing is 50% more effective during combat. | A flower long thought extinct, somehow preserved in perfect condition. |
| Mark of Pain | Boss | Gain [R] at the start of your turn. At the start of combat, shuffle 2 Wounds into your draw pile. | This brand was used by the northern tribes to signify warriors who had mastered pain in battle. |
| Paper Phrog | Uncommon | Enemies with Vulnerable take 75% more damage rather than 50%. | The paper continually folds and unfolds itself into the shape of a small creature. |
| Red Skull | Common | While your HP is at or below 50%, you have 3 additional Strength. | A small skull covered in ornamental paint. |
| Runic Cube | Boss | Whenever you lose HP, draw 1 card. | The runes are indecipherable. |
| Self-Forming Clay | Uncommon | Whenever you lose HP, gain 3 Block next turn. | "Most curious! It appears to form itself loosely on my thoughts! Tele-clay?" - Ranwid |