This table shows how often cards are picked when they are offered in card rewards.
| Card | Times Picked | Times Skipped | Pick Rate | Details |
|---|---|---|---|---|
| Conclude | 1 | 0 | 100.0% | Details |
| Scrawl | 1 | 0 | 100.0% | Details |
| Tantrum | 1 | 0 | 100.0% | Details |
| Cut Through Fate | 0 | 0 | 0% | Details |
| Spirit Shield+ | 0 | 0 | 0% | Details |
| Meditate+ | 0 | 0 | 0% | Details |
| Crescendo+ | 0 | 0 | 0% | Details |
| Establishment | 0 | 1 | 0.0% | Details |
| Battle Hymn+ | 0 | 0 | 0% | Details |
| Fear No Evil+ | 0 | 0 | 0% | Details |
| Battle Hymn | 0 | 0 | 0% | Details |
| Scrawl+ | 0 | 0 | 0% | Details |
| Meditate | 0 | 1 | 0.0% | Details |
| Empty Body | 0 | 0 | 0% | Details |
| Bowling Bash+ | 0 | 0 | 0% | Details |
| Third Eye+ | 0 | 0 | 0% | Details |
| Reach Heaven | 0 | 0 | 0% | Details |
| Carve Reality | 0 | 0 | 0% | Details |
| Vigilance+ | 0 | 0 | 0% | Details |
| Prostrate | 0 | 8 | 0.0% | Details |
| Evaluate | 0 | 3 | 0.0% | Details |
| Protect | 0 | 1 | 0.0% | Details |
| Foresight | 0 | 0 | 0% | Details |
| Pray | 0 | 0 | 0% | Details |
| Conjure Blade+ | 0 | 0 | 0% | Details |
| Study+ | 0 | 0 | 0% | Details |
| Windmill Strike+ | 0 | 0 | 0% | Details |
| Crush Joints+ | 0 | 0 | 0% | Details |
| Foresight+ | 0 | 0 | 0% | Details |
| Brilliance | 0 | 0 | 0% | Details |
| Signature Move+ | 0 | 0 | 0% | Details |
| Empty Fist+ | 0 | 0 | 0% | Details |
| Just Lucky+ | 0 | 0 | 0% | Details |
| Sanctity | 0 | 0 | 0% | Details |
| Weave+ | 0 | 0 | 0% | Details |
| Sands of Time+ | 0 | 0 | 0% | Details |
| Vault+ | 0 | 0 | 0% | Details |
| Empty Fist | 0 | 0 | 0% | Details |
| Mental Fortress+ | 0 | 0 | 0% | Details |
| Bowling Bash | 0 | 0 | 0% | Details |
| Eruption | 0 | 0 | 0% | Details |
| Tranquility | 0 | 0 | 0% | Details |
| Blasphemy+ | 0 | 0 | 0% | Details |
| Collect | 0 | 0 | 0% | Details |
| Evaluate+ | 0 | 0 | 0% | Details |
| Devotion+ | 0 | 0 | 0% | Details |
| Study | 0 | 1 | 0.0% | Details |
| Perseverance+ | 0 | 0 | 0% | Details |
| Rushdown+ | 0 | 0 | 0% | Details |
| Crush Joints | 0 | 0 | 0% | Details |
| Talk to the Hand | 0 | 0 | 0% | Details |
| Indignation | 0 | 1 | 0.0% | Details |
| Nirvana+ | 0 | 0 | 0% | Details |
| Inner Peace+ | 0 | 0 | 0% | Details |
| Weave | 0 | 0 | 0% | Details |
| Worship | 0 | 0 | 0% | Details |
| Pressure Points+ | 0 | 0 | 0% | Details |
| Tranquility+ | 0 | 0 | 0% | Details |
| Prostrate+ | 0 | 0 | 0% | Details |
| Sanctity+ | 0 | 0 | 0% | Details |
| Wish+ | 0 | 0 | 0% | Details |
| Alpha+ | 0 | 0 | 0% | Details |
| Spirit Shield | 0 | 0 | 0% | Details |
| Crescendo | 0 | 4 | 0.0% | Details |
| Flurry of Blows+ | 0 | 0 | 0% | Details |
| Sash Whip+ | 0 | 0 | 0% | Details |
| Master Reality+ | 0 | 0 | 0% | Details |
| Simmering Fury+ | 0 | 0 | 0% | Details |
| Reach Heaven+ | 0 | 0 | 0% | Details |
| Ragnarok | 0 | 0 | 0% | Details |
| Lesson Learned+ | 0 | 0 | 0% | Details |
| Brilliance+ | 0 | 0 | 0% | Details |
| Vault | 0 | 0 | 0% | Details |
| Follow-Up | 0 | 0 | 0% | Details |
| Conjure Blade | 0 | 0 | 0% | Details |
| Swivel+ | 0 | 0 | 0% | Details |
| Defend | 0 | 0 | 0% | Details |
| Fasting | 0 | 0 | 0% | Details |
| Conclude+ | 0 | 0 | 0% | Details |
| Wheel Kick+ | 0 | 0 | 0% | Details |
| Swivel | 0 | 0 | 0% | Details |
| Indignation+ | 0 | 0 | 0% | Details |
| Omniscience | 0 | 0 | 0% | Details |
| Judgment | 0 | 0 | 0% | Details |
| Wave of the Hand+ | 0 | 0 | 0% | Details |
| Flurry of Blows | 0 | 0 | 0% | Details |
| Third Eye | 0 | 0 | 0% | Details |
| Blasphemy | 0 | 0 | 0% | Details |
| Eruption+ | 0 | 0 | 0% | Details |
| Empty Body+ | 0 | 0 | 0% | Details |
| Perseverance | 0 | 1 | 0.0% | Details |
| Defend+ | 0 | 0 | 0% | Details |
| Halt+ | 0 | 0 | 0% | Details |
| Wreath of Flame | 0 | 0 | 0% | Details |
| Lesson Learned | 0 | 0 | 0% | Details |
| Pressure Points | 0 | 0 | 0% | Details |
| Strike | 0 | 0 | 0% | Details |
| Flying Sleeves | 0 | 0 | 0% | Details |
| Halt | 0 | 0 | 0% | Details |
| Talk to the Hand+ | 0 | 0 | 0% | Details |
| Wheel Kick | 0 | 0 | 0% | Details |
| Tantrum+ | 0 | 0 | 0% | Details |
| Sands of Time | 0 | 0 | 0% | Details |
| Fear No Evil | 0 | 0 | 0% | Details |
| Wallop+ | 0 | 0 | 0% | Details |
| Foreign Influence+ | 0 | 0 | 0% | Details |
| Just Lucky | 0 | 0 | 0% | Details |
| Establishment+ | 0 | 0 | 0% | Details |
| Sash Whip | 0 | 0 | 0% | Details |
| Consecrate+ | 0 | 0 | 0% | Details |
| Deus Ex Machina+ | 0 | 0 | 0% | Details |
| Foreign Influence | 0 | 0 | 0% | Details |
| Signature Move | 0 | 0 | 0% | Details |
| Deva Form+ | 0 | 0 | 0% | Details |
| Wreath of Flame+ | 0 | 0 | 0% | Details |
| Pray+ | 0 | 0 | 0% | Details |
| Worship+ | 0 | 0 | 0% | Details |
| Vigilance | 0 | 0 | 0% | Details |
| Ragnarok+ | 0 | 0 | 0% | Details |
| Rushdown | 0 | 0 | 0% | Details |
| Fasting+ | 0 | 0 | 0% | Details |
| Devotion | 0 | 0 | 0% | Details |
| Wallop | 0 | 0 | 0% | Details |
| Inner Peace | 0 | 0 | 0% | Details |
| Like Water | 0 | 0 | 0% | Details |
| Cut Through Fate+ | 0 | 0 | 0% | Details |
| Deceive Reality+ | 0 | 0 | 0% | Details |
| Empty Mind+ | 0 | 0 | 0% | Details |
| Wish | 0 | 0 | 0% | Details |
| Judgment+ | 0 | 0 | 0% | Details |
| Strike+ | 0 | 0 | 0% | Details |
| Wave of the Hand | 0 | 0 | 0% | Details |
| Carve Reality+ | 0 | 0 | 0% | Details |
| Like Water+ | 0 | 0 | 0% | Details |
| Flying Sleeves+ | 0 | 0 | 0% | Details |
| Alpha | 0 | 0 | 0% | Details |
| Deva Form | 0 | 0 | 0% | Details |
| Deceive Reality | 0 | 0 | 0% | Details |
| Collect+ | 0 | 0 | 0% | Details |
| Deus Ex Machina | 0 | 0 | 0% | Details |
| Protect+ | 0 | 0 | 0% | Details |
| Nirvana | 0 | 1 | 0.0% | Details |
| Omniscience+ | 0 | 0 | 0% | Details |
| Consecrate | 0 | 2 | 0.0% | Details |
| Windmill Strike | 0 | 0 | 0% | Details |
| Mental Fortress | 0 | 0 | 0% | Details |
| Empty Mind | 0 | 0 | 0% | Details |
| Follow-Up+ | 0 | 0 | 0% | Details |
| Master Reality | 0 | 0 | 0% | Details |
| Simmering Fury | 0 | 0 | 0% | Details |
All cards available for Watcher
| Name | Type | Rarity | Cost | Description |
|---|---|---|---|---|
| Alpha | Skill | Rare | 1 | Shuffle a *Beta into your draw pile. Exhaust. |
| Alpha+ | Skill | Rare | 1 | Innate. Shuffle a *Beta into your draw pile. Exhaust. |
| Battle Hymn | Power | Uncommon | 1 | At the start of each turn, add a *Smite into your hand. |
| Battle Hymn+ | Power | Uncommon | 1 | Innate. At the start of each turn, add a *Smite into your hand. |
| Blasphemy | Skill | Rare | 1 | Enter Divinity. Die next turn. Exhaust. |
| Blasphemy+ | Skill | Rare | 1 | Retain. Enter Divinity. Die next turn. Exhaust. |
| Bowling Bash | Attack | Common | 1 | Deal 7 damage for each enemy in combat. |
| Bowling Bash+ | Attack | Common | 1 | Deal 10 damage for each enemy in combat. |
| Brilliance | Attack | Rare | 1 | Deal 12 damage. Deals additional damage equal to Mantra gained this combat. |
| Brilliance+ | Attack | Rare | 1 | Deal 16 damage. Deals additional damage equal to Mantra gained this combat. |
| Carve Reality | Attack | Uncommon | 1 | Deal 6 damage. Add a *Smite into your hand. |
| Carve Reality+ | Attack | Uncommon | 1 | Deal 10 damage. Add a *Smite into your hand. |
| Collect | Skill | Uncommon | -1 | Put a *Miracle+ into your hand at the start of your next X turns. Exhaust. |
| Collect+ | Skill | Uncommon | -1 | Put a *Miracle+ into your hand at the start of your next X+1 turns. Exhaust. |
| Conclude | Attack | Uncommon | 1 | Deal 12 damage to ALL enemies. End your turn. |
| Conclude+ | Attack | Uncommon | 1 | Deal 16 damage to ALL enemies. End your turn. |
| Conjure Blade | Skill | Rare | -1 | Shuffle an *Expunger into your draw pile. Exhaust. |
| Conjure Blade+ | Skill | Rare | -1 | Shuffle an *Expunger with X+1 into your draw pile. Exhaust. |
| Consecrate | Attack | Common | 0 | Deal 5 damage to ALL enemies. |
| Consecrate+ | Attack | Common | 0 | Deal 8 damage to ALL enemies. |
| Crescendo | Skill | Common | 1 | Retain. Enter Wrath. Exhaust. |
| Crescendo+ | Skill | Common | 0 | Retain. Enter Wrath. Exhaust. |
| Crush Joints | Attack | Common | 1 | Deal 8 damage. If the last card played this combat was a Skill, apply 1 Vulnerable. |
| Crush Joints+ | Attack | Common | 1 | Deal 10 damage. If the last card played this combat was a Skill, apply 2 Vulnerable. |
| Cut Through Fate | Attack | Common | 1 | Deal 7 damage. Scry 2. Draw 1 card. |
| Cut Through Fate+ | Attack | Common | 1 | Deal 9 damage. Scry 3. Draw 1 card. |
| Deceive Reality | Skill | Uncommon | 1 | Gain 4 Block. Add a *Safety into your hand. |
| Deceive Reality+ | Skill | Uncommon | 1 | Gain 7 Block. Add a *Safety into your hand. |
| Defend | Skill | Basic | 1 | Gain 5 Block. |
| Defend+ | Skill | Basic | 1 | Gain 8 Block. |
| Deus Ex Machina | Skill | Rare | Unplayable. When you draw this card, add 2 *Miracles to your hand and Exhaust. | |
| Deus Ex Machina+ | Skill | Rare | Unplayable. When you draw this card, add 3 *Miracles to your hand and Exhaust. | |
| Deva Form | Power | Rare | 3 | Ethereal. At the start of your turn, gain [W] and increase this gain by 1. |
| Deva Form+ | Power | Rare | 3 | At the start of your turn, gain [W] and increase this gain by 1. |
| Devotion | Power | Rare | 1 | At the start of your turn, gain 2 Mantra. |
| Devotion+ | Power | Rare | 1 | At the start of your turn, gain 3 Mantra. |
| Empty Body | Skill | Common | 1 | Gain 7 Block. Exit your Stance. |
| Empty Body+ | Skill | Common | 1 | Gain 10 Block. Exit your Stance. |
| Empty Fist | Attack | Common | 1 | Deal 9 damage. Exit your Stance. |
| Empty Fist+ | Attack | Common | 1 | Deal 14 damage. Exit your Stance. |
| Empty Mind | Skill | Uncommon | 1 | Draw 2 cards. Exit your Stance. |
| Empty Mind+ | Skill | Uncommon | 1 | Draw 3 cards. Exit your Stance. |
| Eruption | Attack | Basic | 2 | Deal 9 damage. Enter Wrath. |
| Eruption+ | Attack | Basic | 1 | Deal 9 damage. Enter Wrath. |
| Establishment | Power | Rare | 1 | Whenever a card is Retained, reduce its cost by 1 this combat. |
| Establishment+ | Power | Rare | 1 | Innate. Whenever a card is Retained, reduce its cost by 1 this combat. |
| Evaluate | Skill | Common | 1 | Gain 6 Block. Shuffle an *Insight into your draw pile. |
| Evaluate+ | Skill | Common | 1 | Gain 10 Block. Shuffle an *Insight into your draw pile. |
| Fasting | Power | Uncommon | 2 | Gain 3 Strength. Gain 3 Dexterity. Gain 1 less [W] at the start of each turn. |
| Fasting+ | Power | Uncommon | 2 | Gain 4 Strength. Gain 4 Dexterity. Gain 1 less [W] at the start of each turn. |
| Fear No Evil | Attack | Uncommon | 1 | Deal 8 damage. If the enemy intends to Attack, enter Calm. |
| Fear No Evil+ | Attack | Uncommon | 1 | Deal 11 damage. If the enemy intends to Attack, enter Calm. |
| Flurry of Blows | Attack | Common | 0 | Deal 4 damage. Whenever you change Stances, return this from the discard pile to your hand. |
| Flurry of Blows+ | Attack | Common | 0 | Deal 6 damage. Whenever you change Stances, return this from the discard pile to your hand. |
| Flying Sleeves | Attack | Common | 1 | Retain. Deal 4 damage twice. |
| Flying Sleeves+ | Attack | Common | 1 | Retain. Deal 6 damage twice. |
| Follow-Up | Attack | Common | 1 | Deal 7 damage. If the last card played this combat was an Attack, gain [W]. |
| Follow-Up+ | Attack | Common | 1 | Deal 11 damage. If the last card played this combat was an Attack, gain [W]. |
| Foreign Influence | Skill | Uncommon | 0 | Choose 1 of 3 Attacks of any color to add into your hand. Exhaust. |
| Foreign Influence+ | Skill | Uncommon | 0 | Choose 1 of 3 Attacks of any color to add into your hand. It costs 0 this turn. Exhaust. |
| Foresight | Power | Uncommon | 1 | At the start of your turn, Scry 3. |
| Foresight+ | Power | Uncommon | 1 | At the start of your turn, Scry 4. |
| Halt | Skill | Common | 0 | Gain 3 Block. If you are in Wrath, gain 9 additional Block. |
| Halt+ | Skill | Common | 0 | Gain 4 Block. If you are in Wrath, gain 14 additional Block. |
| Indignation | Skill | Uncommon | 1 | If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath. |
| Indignation+ | Skill | Uncommon | 1 | If you are in Wrath, apply 5 Vulnerable to ALL enemies, otherwise enter Wrath. |
| Inner Peace | Skill | Uncommon | 1 | If you are in Calm, draw 3 cards, otherwise enter Calm. |
| Inner Peace+ | Skill | Uncommon | 1 | If you are in Calm, draw 4 cards, otherwise enter Calm. |
| Judgment | Skill | Rare | 1 | If the enemy has 30 or less HP, set their HP to 0. |
| Judgment+ | Skill | Rare | 1 | If the enemy has 40 or less HP, set their HP to 0. |
| Just Lucky | Attack | Common | 0 | Scry 1. Gain 2 Block. Deal 3 damage. |
| Just Lucky+ | Attack | Common | 0 | Scry 2. Gain 3 Block. Deal 4 damage. |
| Lesson Learned | Attack | Rare | 2 | Deal 10 damage. If Fatal, Upgrade a random card in your deck. Exhaust. |
| Lesson Learned+ | Attack | Rare | 2 | Deal 13 damage. If Fatal, Upgrade a random card in your deck. Exhaust. |
| Like Water | Power | Uncommon | 1 | At the end of your turn, if you are in Calm, gain 5 Block. |
| Like Water+ | Power | Uncommon | 1 | At the end of your turn, if you are in Calm, gain 7 Block. |
| Master Reality | Power | Rare | 1 | Whenever a card is created during combat, Upgrade it. |
| Master Reality+ | Power | Rare | 0 | Whenever a card is created during combat, Upgrade it. |
| Meditate | Skill | Uncommon | 1 | Put a card from your discard pile into your hand and Retain it. Enter Calm. End your turn. |
| Meditate+ | Skill | Uncommon | 1 | Put 2 cards from your discard pile into your hand and Retain them. Enter Calm. End your turn. |
| Mental Fortress | Power | Uncommon | 1 | Whenever you change Stances, gain 4 Block. |
| Mental Fortress+ | Power | Uncommon | 1 | Whenever you change Stances, gain 6 Block. |
| Nirvana | Power | Uncommon | 1 | Whenever you Scry, gain 3 Block. |
| Nirvana+ | Power | Uncommon | 1 | Whenever you Scry, gain 4 Block. |
| Omniscience | Skill | Rare | 4 | Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust. |
| Omniscience+ | Skill | Rare | 3 | Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust. |
| Perseverance | Skill | Uncommon | 1 | Retain. Gain 5 Block. When Retained, increase its Block by 2 this combat. |
| Perseverance+ | Skill | Uncommon | 1 | Retain. Gain 7 Block. When Retained, increase its Block by 3 this combat. |
| Pray | Skill | Uncommon | 1 | Gain 3 Mantra. Shuffle an *Insight into your draw pile. |
| Pray+ | Skill | Uncommon | 1 | Gain 4 Mantra. Shuffle an *Insight into your draw pile. |
| Pressure Points | Skill | Common | 1 | Apply 8 *Mark. ALL enemies lose HP equal to their *Mark. |
| Pressure Points+ | Skill | Common | 1 | Apply 11 *Mark. ALL enemies lose HP equal to their *Mark. |
| Prostrate | Skill | Common | 0 | Gain 2 Mantra. Gain 4 Block. |
| Prostrate+ | Skill | Common | 0 | Gain 3 Mantra. Gain 4 Block. |
| Protect | Skill | Common | 2 | Retain. Gain 12 Block. |
| Protect+ | Skill | Common | 2 | Retain. Gain 16 Block. |
| Ragnarok | Attack | Rare | 3 | Deal 5 damage to a random enemy 5 times. |
| Ragnarok+ | Attack | Rare | 3 | Deal 6 damage to a random enemy 6 times. |
| Reach Heaven | Attack | Uncommon | 2 | Deal 10 damage. Shuffle a *Through *Violence into your draw pile. |
| Reach Heaven+ | Attack | Uncommon | 2 | Deal 15 damage. Shuffle a *Through *Violence into your draw pile. |
| Rushdown | Power | Uncommon | 1 | Whenever you enter Wrath, draw 2 cards. |
| Rushdown+ | Power | Uncommon | 0 | Whenever you enter Wrath, draw 2 cards. |
| Sanctity | Skill | Uncommon | 1 | Gain 6 Block. If the last card played this combat was a Skill, draw 2 cards. |
| Sanctity+ | Skill | Uncommon | 1 | Gain 9 Block. If the last card played this combat was a Skill, draw 2 cards. |
| Sands of Time | Attack | Uncommon | 4 | Retain. Deal 20 damage. When Retained, lower its cost by 1 this combat. |
| Sands of Time+ | Attack | Uncommon | 4 | Retain. Deal 26 damage. When Retained, lower its cost by 1 this combat. |
| Sash Whip | Attack | Common | 1 | Deal 8 damage. If the last card played this combat was an Attack, apply 1 Weak. |
| Sash Whip+ | Attack | Common | 1 | Deal 10 damage. If the last card played this combat was an Attack, apply 2 Weak. |
| Scrawl | Skill | Rare | 1 | Draw cards until your hand is full. Exhaust. |
| Scrawl+ | Skill | Rare | 0 | Draw cards until your hand is full. Exhaust. |
| Signature Move | Attack | Uncommon | 2 | Can only be played if this is the only Attack in your hand. Deal 30 damage. |
| Signature Move+ | Attack | Uncommon | 2 | Can only be played if this is the only Attack in your hand. Deal 40 damage. |
| Simmering Fury | Skill | Uncommon | 1 | At the start of your next turn, enter Wrath and draw 2 cards. |
| Simmering Fury+ | Skill | Uncommon | 1 | At the start of your next turn, enter Wrath and draw 3 cards. |
| Spirit Shield | Skill | Rare | 2 | Gain 3 Block for each card in your hand. |
| Spirit Shield+ | Skill | Rare | 2 | Gain 4 Block for each card in your hand. |
| Strike | Attack | Basic | 1 | Deal 6 damage. |
| Strike+ | Attack | Basic | 1 | Deal 9 damage. |
| Study | Power | Uncommon | 2 | At the end of your turn, shuffle an *Insight into your draw pile. |
| Study+ | Power | Uncommon | 1 | At the end of your turn, shuffle an *Insight into your draw pile. |
| Swivel | Skill | Uncommon | 2 | Gain 8 Block. The next Attack you play costs 0. |
| Swivel+ | Skill | Uncommon | 2 | Gain 11 Block. The next Attack you play costs 0. |
| Talk to the Hand | Attack | Uncommon | 1 | Deal 5 damage. Whenever you attack this enemy, gain 2 Block. Exhaust. |
| Talk to the Hand+ | Attack | Uncommon | 1 | Deal 7 damage. Whenever you attack this enemy, gain 3 Block. Exhaust. |
| Tantrum | Attack | Uncommon | 1 | Deal 3 damage 3 times. Enter Wrath. Shuffle this card into your draw pile. |
| Tantrum+ | Attack | Uncommon | 1 | Deal 3 damage 4 times. Enter Wrath. Shuffle this card into your draw pile. |
| Third Eye | Skill | Common | 1 | Gain 7 Block. Scry 3. |
| Third Eye+ | Skill | Common | 1 | Gain 9 Block. Scry 5. |
| Tranquility | Skill | Common | 1 | Retain. Enter Calm. Exhaust. |
| Tranquility+ | Skill | Common | 0 | Retain. Enter Calm. Exhaust. |
| Vault | Skill | Rare | 3 | Take an extra turn after this one. End your turn. Exhaust. |
| Vault+ | Skill | Rare | 2 | Take an extra turn after this one. End your turn. Exhaust. |
| Vigilance | Skill | Basic | 2 | Gain 8 Block. Enter Calm. |
| Vigilance+ | Skill | Basic | 2 | Gain 12 Block. Enter Calm. |
| Wallop | Attack | Uncommon | 2 | Deal 9 damage. Gain Block equal to unblocked damage dealt. |
| Wallop+ | Attack | Uncommon | 2 | Deal 12 damage. Gain Block equal to unblocked damage dealt. |
| Wave of the Hand | Skill | Uncommon | 1 | Whenever you gain Block this turn, apply 1 Weak to ALL enemies. |
| Wave of the Hand+ | Skill | Uncommon | 1 | Whenever you gain Block this turn, apply 2 Weak to ALL enemies. |
| Weave | Attack | Uncommon | 0 | Deal 4 damage. Whenever you Scry, return this from the discard pile to your Hand. |
| Weave+ | Attack | Uncommon | 0 | Deal 6 damage. Whenever you Scry, return this from the discard pile to your Hand. |
| Wheel Kick | Attack | Uncommon | 2 | Deal 15 damage. Draw 2 cards. |
| Wheel Kick+ | Attack | Uncommon | 2 | Deal 20 damage. Draw 2 cards. |
| Windmill Strike | Attack | Uncommon | 2 | Retain. Deal 7 damage. When Retained, increase its damage by 4 this combat. |
| Windmill Strike+ | Attack | Uncommon | 2 | Retain. Deal 10 damage. When Retained, increase its damage by 5 this combat. |
| Wish | Skill | Rare | 3 | Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Exhaust. |
| Wish+ | Skill | Rare | 3 | Choose one: Gain 8 Plated Armor, 4 Strength, or 30 Gold. Exhaust. |
| Worship | Skill | Uncommon | 2 | Gain 5 Mantra. |
| Worship+ | Skill | Uncommon | 2 | Retain. Gain 5 Mantra. |
| Wreath of Flame | Skill | Uncommon | 1 | Your next Attack deals 5 additional damage. |
| Wreath of Flame+ | Skill | Uncommon | 1 | Your next Attack deals 8 additional damage. |