Watcher Cards Statistics

Card Pick Rates

This table shows how often cards are picked when they are offered in card rewards.

Card Times Picked Times Skipped Pick Rate Details
Conclude 1 0 100.0% Details
Scrawl 1 0 100.0% Details
Tantrum 1 0 100.0% Details
Cut Through Fate 0 0 0% Details
Spirit Shield+ 0 0 0% Details
Meditate+ 0 0 0% Details
Crescendo+ 0 0 0% Details
Establishment 0 1 0.0% Details
Battle Hymn+ 0 0 0% Details
Fear No Evil+ 0 0 0% Details
Battle Hymn 0 0 0% Details
Scrawl+ 0 0 0% Details
Meditate 0 1 0.0% Details
Empty Body 0 0 0% Details
Bowling Bash+ 0 0 0% Details
Third Eye+ 0 0 0% Details
Reach Heaven 0 0 0% Details
Carve Reality 0 0 0% Details
Vigilance+ 0 0 0% Details
Prostrate 0 8 0.0% Details
Evaluate 0 3 0.0% Details
Protect 0 1 0.0% Details
Foresight 0 0 0% Details
Pray 0 0 0% Details
Conjure Blade+ 0 0 0% Details
Study+ 0 0 0% Details
Windmill Strike+ 0 0 0% Details
Crush Joints+ 0 0 0% Details
Foresight+ 0 0 0% Details
Brilliance 0 0 0% Details
Signature Move+ 0 0 0% Details
Empty Fist+ 0 0 0% Details
Just Lucky+ 0 0 0% Details
Sanctity 0 0 0% Details
Weave+ 0 0 0% Details
Sands of Time+ 0 0 0% Details
Vault+ 0 0 0% Details
Empty Fist 0 0 0% Details
Mental Fortress+ 0 0 0% Details
Bowling Bash 0 0 0% Details
Eruption 0 0 0% Details
Tranquility 0 0 0% Details
Blasphemy+ 0 0 0% Details
Collect 0 0 0% Details
Evaluate+ 0 0 0% Details
Devotion+ 0 0 0% Details
Study 0 1 0.0% Details
Perseverance+ 0 0 0% Details
Rushdown+ 0 0 0% Details
Crush Joints 0 0 0% Details
Talk to the Hand 0 0 0% Details
Indignation 0 1 0.0% Details
Nirvana+ 0 0 0% Details
Inner Peace+ 0 0 0% Details
Weave 0 0 0% Details
Worship 0 0 0% Details
Pressure Points+ 0 0 0% Details
Tranquility+ 0 0 0% Details
Prostrate+ 0 0 0% Details
Sanctity+ 0 0 0% Details
Wish+ 0 0 0% Details
Alpha+ 0 0 0% Details
Spirit Shield 0 0 0% Details
Crescendo 0 4 0.0% Details
Flurry of Blows+ 0 0 0% Details
Sash Whip+ 0 0 0% Details
Master Reality+ 0 0 0% Details
Simmering Fury+ 0 0 0% Details
Reach Heaven+ 0 0 0% Details
Ragnarok 0 0 0% Details
Lesson Learned+ 0 0 0% Details
Brilliance+ 0 0 0% Details
Vault 0 0 0% Details
Follow-Up 0 0 0% Details
Conjure Blade 0 0 0% Details
Swivel+ 0 0 0% Details
Defend 0 0 0% Details
Fasting 0 0 0% Details
Conclude+ 0 0 0% Details
Wheel Kick+ 0 0 0% Details
Swivel 0 0 0% Details
Indignation+ 0 0 0% Details
Omniscience 0 0 0% Details
Judgment 0 0 0% Details
Wave of the Hand+ 0 0 0% Details
Flurry of Blows 0 0 0% Details
Third Eye 0 0 0% Details
Blasphemy 0 0 0% Details
Eruption+ 0 0 0% Details
Empty Body+ 0 0 0% Details
Perseverance 0 1 0.0% Details
Defend+ 0 0 0% Details
Halt+ 0 0 0% Details
Wreath of Flame 0 0 0% Details
Lesson Learned 0 0 0% Details
Pressure Points 0 0 0% Details
Strike 0 0 0% Details
Flying Sleeves 0 0 0% Details
Halt 0 0 0% Details
Talk to the Hand+ 0 0 0% Details
Wheel Kick 0 0 0% Details
Tantrum+ 0 0 0% Details
Sands of Time 0 0 0% Details
Fear No Evil 0 0 0% Details
Wallop+ 0 0 0% Details
Foreign Influence+ 0 0 0% Details
Just Lucky 0 0 0% Details
Establishment+ 0 0 0% Details
Sash Whip 0 0 0% Details
Consecrate+ 0 0 0% Details
Deus Ex Machina+ 0 0 0% Details
Foreign Influence 0 0 0% Details
Signature Move 0 0 0% Details
Deva Form+ 0 0 0% Details
Wreath of Flame+ 0 0 0% Details
Pray+ 0 0 0% Details
Worship+ 0 0 0% Details
Vigilance 0 0 0% Details
Ragnarok+ 0 0 0% Details
Rushdown 0 0 0% Details
Fasting+ 0 0 0% Details
Devotion 0 0 0% Details
Wallop 0 0 0% Details
Inner Peace 0 0 0% Details
Like Water 0 0 0% Details
Cut Through Fate+ 0 0 0% Details
Deceive Reality+ 0 0 0% Details
Empty Mind+ 0 0 0% Details
Wish 0 0 0% Details
Judgment+ 0 0 0% Details
Strike+ 0 0 0% Details
Wave of the Hand 0 0 0% Details
Carve Reality+ 0 0 0% Details
Like Water+ 0 0 0% Details
Flying Sleeves+ 0 0 0% Details
Alpha 0 0 0% Details
Deva Form 0 0 0% Details
Deceive Reality 0 0 0% Details
Collect+ 0 0 0% Details
Deus Ex Machina 0 0 0% Details
Protect+ 0 0 0% Details
Nirvana 0 1 0.0% Details
Omniscience+ 0 0 0% Details
Consecrate 0 2 0.0% Details
Windmill Strike 0 0 0% Details
Mental Fortress 0 0 0% Details
Empty Mind 0 0 0% Details
Follow-Up+ 0 0 0% Details
Master Reality 0 0 0% Details
Simmering Fury 0 0 0% Details

Card Database

All cards available for Watcher

Name Type Rarity Cost Description
Alpha Skill Rare 1 Shuffle a *Beta into your draw pile. Exhaust.
Alpha+ Skill Rare 1 Innate. Shuffle a *Beta into your draw pile. Exhaust.
Battle Hymn Power Uncommon 1 At the start of each turn, add a *Smite into your hand.
Battle Hymn+ Power Uncommon 1 Innate. At the start of each turn, add a *Smite into your hand.
Blasphemy Skill Rare 1 Enter Divinity. Die next turn. Exhaust.
Blasphemy+ Skill Rare 1 Retain. Enter Divinity. Die next turn. Exhaust.
Bowling Bash Attack Common 1 Deal 7 damage for each enemy in combat.
Bowling Bash+ Attack Common 1 Deal 10 damage for each enemy in combat.
Brilliance Attack Rare 1 Deal 12 damage. Deals additional damage equal to Mantra gained this combat.
Brilliance+ Attack Rare 1 Deal 16 damage. Deals additional damage equal to Mantra gained this combat.
Carve Reality Attack Uncommon 1 Deal 6 damage. Add a *Smite into your hand.
Carve Reality+ Attack Uncommon 1 Deal 10 damage. Add a *Smite into your hand.
Collect Skill Uncommon -1 Put a *Miracle+ into your hand at the start of your next X turns. Exhaust.
Collect+ Skill Uncommon -1 Put a *Miracle+ into your hand at the start of your next X+1 turns. Exhaust.
Conclude Attack Uncommon 1 Deal 12 damage to ALL enemies. End your turn.
Conclude+ Attack Uncommon 1 Deal 16 damage to ALL enemies. End your turn.
Conjure Blade Skill Rare -1 Shuffle an *Expunger into your draw pile. Exhaust.
Conjure Blade+ Skill Rare -1 Shuffle an *Expunger with X+1 into your draw pile. Exhaust.
Consecrate Attack Common 0 Deal 5 damage to ALL enemies.
Consecrate+ Attack Common 0 Deal 8 damage to ALL enemies.
Crescendo Skill Common 1 Retain. Enter Wrath. Exhaust.
Crescendo+ Skill Common 0 Retain. Enter Wrath. Exhaust.
Crush Joints Attack Common 1 Deal 8 damage. If the last card played this combat was a Skill, apply 1 Vulnerable.
Crush Joints+ Attack Common 1 Deal 10 damage. If the last card played this combat was a Skill, apply 2 Vulnerable.
Cut Through Fate Attack Common 1 Deal 7 damage. Scry 2. Draw 1 card.
Cut Through Fate+ Attack Common 1 Deal 9 damage. Scry 3. Draw 1 card.
Deceive Reality Skill Uncommon 1 Gain 4 Block. Add a *Safety into your hand.
Deceive Reality+ Skill Uncommon 1 Gain 7 Block. Add a *Safety into your hand.
Defend Skill Basic 1 Gain 5 Block.
Defend+ Skill Basic 1 Gain 8 Block.
Deus Ex Machina Skill Rare Unplayable. When you draw this card, add 2 *Miracles to your hand and Exhaust.
Deus Ex Machina+ Skill Rare Unplayable. When you draw this card, add 3 *Miracles to your hand and Exhaust.
Deva Form Power Rare 3 Ethereal. At the start of your turn, gain [W] and increase this gain by 1.
Deva Form+ Power Rare 3 At the start of your turn, gain [W] and increase this gain by 1.
Devotion Power Rare 1 At the start of your turn, gain 2 Mantra.
Devotion+ Power Rare 1 At the start of your turn, gain 3 Mantra.
Empty Body Skill Common 1 Gain 7 Block. Exit your Stance.
Empty Body+ Skill Common 1 Gain 10 Block. Exit your Stance.
Empty Fist Attack Common 1 Deal 9 damage. Exit your Stance.
Empty Fist+ Attack Common 1 Deal 14 damage. Exit your Stance.
Empty Mind Skill Uncommon 1 Draw 2 cards. Exit your Stance.
Empty Mind+ Skill Uncommon 1 Draw 3 cards. Exit your Stance.
Eruption Attack Basic 2 Deal 9 damage. Enter Wrath.
Eruption+ Attack Basic 1 Deal 9 damage. Enter Wrath.
Establishment Power Rare 1 Whenever a card is Retained, reduce its cost by 1 this combat.
Establishment+ Power Rare 1 Innate. Whenever a card is Retained, reduce its cost by 1 this combat.
Evaluate Skill Common 1 Gain 6 Block. Shuffle an *Insight into your draw pile.
Evaluate+ Skill Common 1 Gain 10 Block. Shuffle an *Insight into your draw pile.
Fasting Power Uncommon 2 Gain 3 Strength. Gain 3 Dexterity. Gain 1 less [W] at the start of each turn.
Fasting+ Power Uncommon 2 Gain 4 Strength. Gain 4 Dexterity. Gain 1 less [W] at the start of each turn.
Fear No Evil Attack Uncommon 1 Deal 8 damage. If the enemy intends to Attack, enter Calm.
Fear No Evil+ Attack Uncommon 1 Deal 11 damage. If the enemy intends to Attack, enter Calm.
Flurry of Blows Attack Common 0 Deal 4 damage. Whenever you change Stances, return this from the discard pile to your hand.
Flurry of Blows+ Attack Common 0 Deal 6 damage. Whenever you change Stances, return this from the discard pile to your hand.
Flying Sleeves Attack Common 1 Retain. Deal 4 damage twice.
Flying Sleeves+ Attack Common 1 Retain. Deal 6 damage twice.
Follow-Up Attack Common 1 Deal 7 damage. If the last card played this combat was an Attack, gain [W].
Follow-Up+ Attack Common 1 Deal 11 damage. If the last card played this combat was an Attack, gain [W].
Foreign Influence Skill Uncommon 0 Choose 1 of 3 Attacks of any color to add into your hand. Exhaust.
Foreign Influence+ Skill Uncommon 0 Choose 1 of 3 Attacks of any color to add into your hand. It costs 0 this turn. Exhaust.
Foresight Power Uncommon 1 At the start of your turn, Scry 3.
Foresight+ Power Uncommon 1 At the start of your turn, Scry 4.
Halt Skill Common 0 Gain 3 Block. If you are in Wrath, gain 9 additional Block.
Halt+ Skill Common 0 Gain 4 Block. If you are in Wrath, gain 14 additional Block.
Indignation Skill Uncommon 1 If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
Indignation+ Skill Uncommon 1 If you are in Wrath, apply 5 Vulnerable to ALL enemies, otherwise enter Wrath.
Inner Peace Skill Uncommon 1 If you are in Calm, draw 3 cards, otherwise enter Calm.
Inner Peace+ Skill Uncommon 1 If you are in Calm, draw 4 cards, otherwise enter Calm.
Judgment Skill Rare 1 If the enemy has 30 or less HP, set their HP to 0.
Judgment+ Skill Rare 1 If the enemy has 40 or less HP, set their HP to 0.
Just Lucky Attack Common 0 Scry 1. Gain 2 Block. Deal 3 damage.
Just Lucky+ Attack Common 0 Scry 2. Gain 3 Block. Deal 4 damage.
Lesson Learned Attack Rare 2 Deal 10 damage. If Fatal, Upgrade a random card in your deck. Exhaust.
Lesson Learned+ Attack Rare 2 Deal 13 damage. If Fatal, Upgrade a random card in your deck. Exhaust.
Like Water Power Uncommon 1 At the end of your turn, if you are in Calm, gain 5 Block.
Like Water+ Power Uncommon 1 At the end of your turn, if you are in Calm, gain 7 Block.
Master Reality Power Rare 1 Whenever a card is created during combat, Upgrade it.
Master Reality+ Power Rare 0 Whenever a card is created during combat, Upgrade it.
Meditate Skill Uncommon 1 Put a card from your discard pile into your hand and Retain it. Enter Calm. End your turn.
Meditate+ Skill Uncommon 1 Put 2 cards from your discard pile into your hand and Retain them. Enter Calm. End your turn.
Mental Fortress Power Uncommon 1 Whenever you change Stances, gain 4 Block.
Mental Fortress+ Power Uncommon 1 Whenever you change Stances, gain 6 Block.
Nirvana Power Uncommon 1 Whenever you Scry, gain 3 Block.
Nirvana+ Power Uncommon 1 Whenever you Scry, gain 4 Block.
Omniscience Skill Rare 4 Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust.
Omniscience+ Skill Rare 3 Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust.
Perseverance Skill Uncommon 1 Retain. Gain 5 Block. When Retained, increase its Block by 2 this combat.
Perseverance+ Skill Uncommon 1 Retain. Gain 7 Block. When Retained, increase its Block by 3 this combat.
Pray Skill Uncommon 1 Gain 3 Mantra. Shuffle an *Insight into your draw pile.
Pray+ Skill Uncommon 1 Gain 4 Mantra. Shuffle an *Insight into your draw pile.
Pressure Points Skill Common 1 Apply 8 *Mark. ALL enemies lose HP equal to their *Mark.
Pressure Points+ Skill Common 1 Apply 11 *Mark. ALL enemies lose HP equal to their *Mark.
Prostrate Skill Common 0 Gain 2 Mantra. Gain 4 Block.
Prostrate+ Skill Common 0 Gain 3 Mantra. Gain 4 Block.
Protect Skill Common 2 Retain. Gain 12 Block.
Protect+ Skill Common 2 Retain. Gain 16 Block.
Ragnarok Attack Rare 3 Deal 5 damage to a random enemy 5 times.
Ragnarok+ Attack Rare 3 Deal 6 damage to a random enemy 6 times.
Reach Heaven Attack Uncommon 2 Deal 10 damage. Shuffle a *Through *Violence into your draw pile.
Reach Heaven+ Attack Uncommon 2 Deal 15 damage. Shuffle a *Through *Violence into your draw pile.
Rushdown Power Uncommon 1 Whenever you enter Wrath, draw 2 cards.
Rushdown+ Power Uncommon 0 Whenever you enter Wrath, draw 2 cards.
Sanctity Skill Uncommon 1 Gain 6 Block. If the last card played this combat was a Skill, draw 2 cards.
Sanctity+ Skill Uncommon 1 Gain 9 Block. If the last card played this combat was a Skill, draw 2 cards.
Sands of Time Attack Uncommon 4 Retain. Deal 20 damage. When Retained, lower its cost by 1 this combat.
Sands of Time+ Attack Uncommon 4 Retain. Deal 26 damage. When Retained, lower its cost by 1 this combat.
Sash Whip Attack Common 1 Deal 8 damage. If the last card played this combat was an Attack, apply 1 Weak.
Sash Whip+ Attack Common 1 Deal 10 damage. If the last card played this combat was an Attack, apply 2 Weak.
Scrawl Skill Rare 1 Draw cards until your hand is full. Exhaust.
Scrawl+ Skill Rare 0 Draw cards until your hand is full. Exhaust.
Signature Move Attack Uncommon 2 Can only be played if this is the only Attack in your hand. Deal 30 damage.
Signature Move+ Attack Uncommon 2 Can only be played if this is the only Attack in your hand. Deal 40 damage.
Simmering Fury Skill Uncommon 1 At the start of your next turn, enter Wrath and draw 2 cards.
Simmering Fury+ Skill Uncommon 1 At the start of your next turn, enter Wrath and draw 3 cards.
Spirit Shield Skill Rare 2 Gain 3 Block for each card in your hand.
Spirit Shield+ Skill Rare 2 Gain 4 Block for each card in your hand.
Strike Attack Basic 1 Deal 6 damage.
Strike+ Attack Basic 1 Deal 9 damage.
Study Power Uncommon 2 At the end of your turn, shuffle an *Insight into your draw pile.
Study+ Power Uncommon 1 At the end of your turn, shuffle an *Insight into your draw pile.
Swivel Skill Uncommon 2 Gain 8 Block. The next Attack you play costs 0.
Swivel+ Skill Uncommon 2 Gain 11 Block. The next Attack you play costs 0.
Talk to the Hand Attack Uncommon 1 Deal 5 damage. Whenever you attack this enemy, gain 2 Block. Exhaust.
Talk to the Hand+ Attack Uncommon 1 Deal 7 damage. Whenever you attack this enemy, gain 3 Block. Exhaust.
Tantrum Attack Uncommon 1 Deal 3 damage 3 times. Enter Wrath. Shuffle this card into your draw pile.
Tantrum+ Attack Uncommon 1 Deal 3 damage 4 times. Enter Wrath. Shuffle this card into your draw pile.
Third Eye Skill Common 1 Gain 7 Block. Scry 3.
Third Eye+ Skill Common 1 Gain 9 Block. Scry 5.
Tranquility Skill Common 1 Retain. Enter Calm. Exhaust.
Tranquility+ Skill Common 0 Retain. Enter Calm. Exhaust.
Vault Skill Rare 3 Take an extra turn after this one. End your turn. Exhaust.
Vault+ Skill Rare 2 Take an extra turn after this one. End your turn. Exhaust.
Vigilance Skill Basic 2 Gain 8 Block. Enter Calm.
Vigilance+ Skill Basic 2 Gain 12 Block. Enter Calm.
Wallop Attack Uncommon 2 Deal 9 damage. Gain Block equal to unblocked damage dealt.
Wallop+ Attack Uncommon 2 Deal 12 damage. Gain Block equal to unblocked damage dealt.
Wave of the Hand Skill Uncommon 1 Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
Wave of the Hand+ Skill Uncommon 1 Whenever you gain Block this turn, apply 2 Weak to ALL enemies.
Weave Attack Uncommon 0 Deal 4 damage. Whenever you Scry, return this from the discard pile to your Hand.
Weave+ Attack Uncommon 0 Deal 6 damage. Whenever you Scry, return this from the discard pile to your Hand.
Wheel Kick Attack Uncommon 2 Deal 15 damage. Draw 2 cards.
Wheel Kick+ Attack Uncommon 2 Deal 20 damage. Draw 2 cards.
Windmill Strike Attack Uncommon 2 Retain. Deal 7 damage. When Retained, increase its damage by 4 this combat.
Windmill Strike+ Attack Uncommon 2 Retain. Deal 10 damage. When Retained, increase its damage by 5 this combat.
Wish Skill Rare 3 Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Exhaust.
Wish+ Skill Rare 3 Choose one: Gain 8 Plated Armor, 4 Strength, or 30 Gold. Exhaust.
Worship Skill Uncommon 2 Gain 5 Mantra.
Worship+ Skill Uncommon 2 Retain. Gain 5 Mantra.
Wreath of Flame Skill Uncommon 1 Your next Attack deals 5 additional damage.
Wreath of Flame+ Skill Uncommon 1 Your next Attack deals 8 additional damage.