This table shows how often cards are picked when they are offered in card rewards.
| Card | Times Picked | Times Skipped | Pick Rate | Details |
|---|---|---|---|---|
| Fission | 1 | 0 | 100.0% | Details |
| Defragment | 2 | 0 | 100.0% | Details |
| Self Repair | 3 | 0 | 100.0% | Details |
| Recycle | 1 | 0 | 100.0% | Details |
| Biased Cognition | 2 | 0 | 100.0% | Details |
| Buffer | 1 | 0 | 100.0% | Details |
| Hologram | 7 | 2 | 77.78% | Details |
| Doom and Gloom | 3 | 1 | 75.0% | Details |
| Coolheaded | 7 | 3 | 70.0% | Details |
| Reinforced Body | 4 | 2 | 66.67% | Details |
| Consume | 2 | 1 | 66.67% | Details |
| Genetic Algorithm | 2 | 1 | 66.67% | Details |
| Compile Driver | 4 | 3 | 57.14% | Details |
| Sunder | 1 | 1 | 50.0% | Details |
| Chill | 1 | 1 | 50.0% | Details |
| Darkness | 2 | 2 | 50.0% | Details |
| Skim | 1 | 1 | 50.0% | Details |
| Electrodynamics | 1 | 1 | 50.0% | Details |
| Static Discharge | 1 | 1 | 50.0% | Details |
| Meteor Strike | 1 | 1 | 50.0% | Details |
| Seek | 1 | 1 | 50.0% | Details |
| Rebound | 5 | 8 | 38.46% | Details |
| Ball Lightning | 4 | 7 | 36.36% | Details |
| Double Energy | 1 | 2 | 33.33% | Details |
| Capacitor | 1 | 2 | 33.33% | Details |
| Fusion | 1 | 3 | 25.0% | Details |
| Force Field | 1 | 4 | 20.0% | Details |
| Cold Snap | 2 | 8 | 20.0% | Details |
| Streamline | 1 | 7 | 12.5% | Details |
| Sweeping Beam | 1 | 8 | 11.11% | Details |
| Beam Cell | 1 | 8 | 11.11% | Details |
| Stack | 1 | 11 | 8.33% | Details |
| Loop | 0 | 1 | 0.0% | Details |
| Equilibrium+ | 0 | 0 | 0% | Details |
| Doom and Gloom+ | 0 | 0 | 0% | Details |
| Tempest+ | 0 | 0 | 0% | Details |
| Sweeping Beam+ | 0 | 0 | 0% | Details |
| Reboot | 0 | 0 | 0% | Details |
| White Noise+ | 0 | 0 | 0% | Details |
| Reboot+ | 0 | 0 | 0% | Details |
| Recursion+ | 0 | 0 | 0% | Details |
| Claw | 0 | 0 | 0% | Details |
| Overclock | 0 | 0 | 0% | Details |
| Capacitor+ | 0 | 0 | 0% | Details |
| Streamline+ | 0 | 0 | 0% | Details |
| Barrage+ | 0 | 0 | 0% | Details |
| Echo Form+ | 0 | 0 | 0% | Details |
| Rip and Tear+ | 0 | 0 | 0% | Details |
| Boot Sequence+ | 0 | 0 | 0% | Details |
| Consume+ | 0 | 0 | 0% | Details |
| FTL | 0 | 1 | 0.0% | Details |
| TURBO | 0 | 0 | 0% | Details |
| Heatsinks+ | 0 | 0 | 0% | Details |
| Hyperbeam | 0 | 0 | 0% | Details |
| Genetic Algorithm+ | 0 | 0 | 0% | Details |
| Thunder Strike | 0 | 1 | 0.0% | Details |
| Biased Cognition+ | 0 | 0 | 0% | Details |
| Rebound+ | 0 | 0 | 0% | Details |
| Charge Battery+ | 0 | 0 | 0% | Details |
| Fission+ | 0 | 0 | 0% | Details |
| Electrodynamics+ | 0 | 0 | 0% | Details |
| Core Surge | 0 | 0 | 0% | Details |
| Echo Form | 0 | 0 | 0% | Details |
| Overclock+ | 0 | 0 | 0% | Details |
| Multi-Cast+ | 0 | 0 | 0% | Details |
| Bullseye+ | 0 | 0 | 0% | Details |
| Glacier | 0 | 0 | 0% | Details |
| Zap+ | 0 | 0 | 0% | Details |
| Defend | 0 | 0 | 0% | Details |
| Tempest | 0 | 4 | 0.0% | Details |
| Claw+ | 0 | 0 | 0% | Details |
| Stack+ | 0 | 0 | 0% | Details |
| Heatsinks | 0 | 1 | 0.0% | Details |
| Creative AI+ | 0 | 0 | 0% | Details |
| Storm+ | 0 | 0 | 0% | Details |
| FTL+ | 0 | 0 | 0% | Details |
| Equilibrium | 0 | 0 | 0% | Details |
| Hello World | 0 | 3 | 0.0% | Details |
| Chill+ | 0 | 0 | 0% | Details |
| TURBO+ | 0 | 0 | 0% | Details |
| Go for the Eyes+ | 0 | 0 | 0% | Details |
| Multi-Cast | 0 | 1 | 0.0% | Details |
| Buffer+ | 0 | 0 | 0% | Details |
| Darkness+ | 0 | 0 | 0% | Details |
| Melter | 0 | 6 | 0.0% | Details |
| Leap+ | 0 | 0 | 0% | Details |
| Aggregate | 0 | 4 | 0.0% | Details |
| Hyperbeam+ | 0 | 0 | 0% | Details |
| Auto-Shields+ | 0 | 0 | 0% | Details |
| Cold Snap+ | 0 | 0 | 0% | Details |
| Steam Barrier | 0 | 0 | 0% | Details |
| Machine Learning | 0 | 0 | 0% | Details |
| White Noise | 0 | 1 | 0.0% | Details |
| Rip and Tear | 0 | 3 | 0.0% | Details |
| Static Discharge+ | 0 | 0 | 0% | Details |
| All for One | 0 | 0 | 0% | Details |
| Melter+ | 0 | 0 | 0% | Details |
| Leap | 0 | 6 | 0.0% | Details |
| Barrage | 0 | 12 | 0.0% | Details |
| Boot Sequence | 0 | 0 | 0% | Details |
| Aggregate+ | 0 | 0 | 0% | Details |
| Double Energy+ | 0 | 0 | 0% | Details |
| Recycle+ | 0 | 0 | 0% | Details |
| Dualcast+ | 0 | 0 | 0% | Details |
| Seek+ | 0 | 0 | 0% | Details |
| Reinforced Body+ | 0 | 0 | 0% | Details |
| Blizzard+ | 0 | 0 | 0% | Details |
| Machine Learning+ | 0 | 0 | 0% | Details |
| Glacier+ | 0 | 0 | 0% | Details |
| Fusion+ | 0 | 0 | 0% | Details |
| Beam Cell+ | 0 | 0 | 0% | Details |
| Hello World+ | 0 | 0 | 0% | Details |
| Core Surge+ | 0 | 0 | 0% | Details |
| Compile Driver+ | 0 | 0 | 0% | Details |
| Thunder Strike+ | 0 | 0 | 0% | Details |
| Skim+ | 0 | 0 | 0% | Details |
| Bullseye | 0 | 0 | 0% | Details |
| Reprogram+ | 0 | 0 | 0% | Details |
| Charge Battery | 0 | 0 | 0% | Details |
| Defragment+ | 0 | 0 | 0% | Details |
| Zap | 0 | 0 | 0% | Details |
| Loop+ | 0 | 0 | 0% | Details |
| Reprogram | 0 | 2 | 0.0% | Details |
| Creative AI | 0 | 1 | 0.0% | Details |
| Auto-Shields | 0 | 0 | 0% | Details |
| Strike | 0 | 0 | 0% | Details |
| All for One+ | 0 | 0 | 0% | Details |
| Dualcast | 0 | 0 | 0% | Details |
| Recursion | 0 | 0 | 0% | Details |
| Go for the Eyes | 0 | 13 | 0.0% | Details |
| Scrape+ | 0 | 0 | 0% | Details |
| Rainbow+ | 0 | 0 | 0% | Details |
| Rainbow | 0 | 1 | 0.0% | Details |
| Scrape | 0 | 7 | 0.0% | Details |
| Amplify+ | 0 | 0 | 0% | Details |
| Strike+ | 0 | 0 | 0% | Details |
| Force Field+ | 0 | 0 | 0% | Details |
| Hologram+ | 0 | 0 | 0% | Details |
| Steam Barrier+ | 0 | 0 | 0% | Details |
| Amplify | 0 | 1 | 0.0% | Details |
| Chaos+ | 0 | 0 | 0% | Details |
| Sunder+ | 0 | 0 | 0% | Details |
| Meteor Strike+ | 0 | 0 | 0% | Details |
| Blizzard | 0 | 1 | 0.0% | Details |
| Defend+ | 0 | 0 | 0% | Details |
| Storm | 0 | 2 | 0.0% | Details |
| Coolheaded+ | 0 | 0 | 0% | Details |
| Ball Lightning+ | 0 | 0 | 0% | Details |
| Chaos | 0 | 3 | 0.0% | Details |
| Self Repair+ | 0 | 0 | 0% | Details |
All cards available for Defect
| Name | Type | Rarity | Cost | Description |
|---|---|---|---|---|
| Aggregate | Skill | Uncommon | 1 | Gain [B] for every 6 cards in your draw pile. |
| Aggregate+ | Skill | Uncommon | 1 | Gain [B] for every 5 cards in your draw pile. |
| All for One | Attack | Rare | 2 | Deal 10 damage. Put all cost 0 cards from your discard pile into your hand. |
| All for One+ | Attack | Rare | 2 | Deal 14 damage. Put all cost 0 cards from your discard pile into your hand. |
| Amplify | Skill | Rare | 1 | This turn, your next Power card is played twice. |
| Amplify+ | Skill | Rare | 1 | This turn, your next 2 Power cards are played twice. |
| Auto-Shields | Skill | Uncommon | 1 | If you have no Block, gain 11 Block. |
| Auto-Shields+ | Skill | Uncommon | 1 | If you have no Block, gain 15 Block. |
| Ball Lightning | Attack | Common | 1 | Deal 7 damage. Channel 1 Lightning. |
| Ball Lightning+ | Attack | Common | 1 | Deal 10 damage. Channel 1 Lightning. |
| Barrage | Attack | Common | 1 | Deal 4 damage for each Channeled Orb. |
| Barrage+ | Attack | Common | 1 | Deal 6 damage for each Channeled Orb. |
| Beam Cell | Attack | Common | 0 | Deal 3 damage. Apply 1 Vulnerable. |
| Beam Cell+ | Attack | Common | 0 | Deal 4 damage. Apply 2 Vulnerable. |
| Biased Cognition | Power | Rare | 1 | Gain 4 Focus. At the start of your turn, lose 1 Focus. |
| Biased Cognition+ | Power | Rare | 1 | Gain 5 Focus. At the start of your turn, lose 1 Focus. |
| Blizzard | Attack | Uncommon | 1 | Deal damage equal to 2 times the number of Frost Channeled this combat to ALL enemies. |
| Blizzard+ | Attack | Uncommon | 1 | Deal damage equal to 3 times the number of Frost Channeled this combat to ALL enemies. |
| Boot Sequence | Skill | Uncommon | 0 | Innate. Gain 10 Block. Exhaust. |
| Boot Sequence+ | Skill | Uncommon | 0 | Innate. Gain 13 Block. Exhaust. |
| Buffer | Power | Rare | 2 | Prevent the next time you would lose HP. |
| Buffer+ | Power | Rare | 2 | Prevent the next 2 times you would lose HP. |
| Bullseye | Attack | Uncommon | 1 | Deal 8 damage. Apply 2 Lock-On. |
| Bullseye+ | Attack | Uncommon | 1 | Deal 11 damage. Apply 3 Lock-On. |
| Capacitor | Power | Uncommon | 1 | Gain 2 Orb slots. |
| Capacitor+ | Power | Uncommon | 1 | Gain 3 Orb slots. |
| Chaos | Skill | Uncommon | 1 | Channel 1 random Orb. |
| Chaos+ | Skill | Uncommon | 1 | Channel 2 random Orbs. |
| Charge Battery | Skill | Common | 1 | Gain 7 Block. Next turn, gain [B]. |
| Charge Battery+ | Skill | Common | 1 | Gain 10 Block. Next turn, gain [B]. |
| Chill | Skill | Uncommon | 0 | Channel 1 Frost for each enemy in combat. Exhaust. |
| Chill+ | Skill | Uncommon | 0 | Innate. Channel 1 Frost for each enemy in combat. Exhaust. |
| Claw | Attack | Common | 0 | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. |
| Claw+ | Attack | Common | 0 | Deal 5 damage. Increase the damage of ALL Claw cards by 2 this combat. |
| Cold Snap | Attack | Common | 1 | Deal 6 damage. Channel 1 Frost. |
| Cold Snap+ | Attack | Common | 1 | Deal 9 damage. Channel 1 Frost. |
| Compile Driver | Attack | Common | 1 | Deal 7 damage. Draw 1 card for each unique Orb you have. |
| Compile Driver+ | Attack | Common | 1 | Deal 10 damage. Draw 1 card for each unique Orb you have. |
| Consume | Skill | Uncommon | 2 | Gain 2 Focus. Lose 1 Orb slot. |
| Consume+ | Skill | Uncommon | 2 | Gain 3 Focus. Lose 1 Orb slot. |
| Coolheaded | Skill | Common | 1 | Channel 1 Frost. Draw 1 card. |
| Coolheaded+ | Skill | Common | 1 | Channel 1 Frost. Draw 2 cards. |
| Core Surge | Attack | Rare | 1 | Deal 11 damage. Gain 1 Artifact. Exhaust. |
| Core Surge+ | Attack | Rare | 1 | Deal 15 damage. Gain 1 Artifact. Exhaust. |
| Creative AI | Power | Rare | 3 | At the start of your turn, add a random Power card into your hand. |
| Creative AI+ | Power | Rare | 2 | At the start of your turn, add a random Power card into your hand. |
| Darkness | Skill | Uncommon | 1 | Channel 1 Dark. |
| Darkness+ | Skill | Uncommon | 1 | Channel 1 Dark. Trigger the passive ability of all Dark orbs. |
| Defend | Skill | Basic | 1 | Gain 5 Block. |
| Defend+ | Skill | Basic | 1 | Gain 8 Block. |
| Defragment | Power | Uncommon | 1 | Gain 1 Focus. |
| Defragment+ | Power | Uncommon | 1 | Gain 2 Focus. |
| Doom and Gloom | Attack | Uncommon | 2 | Deal 10 damage to ALL enemies. Channel 1 Dark. |
| Doom and Gloom+ | Attack | Uncommon | 2 | Deal 14 damage to ALL enemies. Channel 1 Dark. |
| Double Energy | Skill | Uncommon | 1 | Double your Energy. Exhaust. |
| Double Energy+ | Skill | Uncommon | 0 | Double your Energy. Exhaust. |
| Dualcast | Skill | Basic | 1 | Evoke your next Orb twice. |
| Dualcast+ | Skill | Basic | 0 | Evoke your next Orb twice. |
| Echo Form | Power | Rare | 3 | Ethereal. The first card you play each turn is played twice. |
| Echo Form+ | Power | Rare | 3 | The first card you play each turn is played twice. |
| Electrodynamics | Power | Rare | 2 | Lightning now hits ALL enemies. Channel 2 Lightning. |
| Electrodynamics+ | Power | Rare | 2 | Lightning now hits ALL enemies. Channel 3 Lightning. |
| Equilibrium | Skill | Uncommon | 2 | Gain 13 Block. Retain your hand this turn. |
| Equilibrium+ | Skill | Uncommon | 2 | Gain 16 Block. Retain your hand this turn. |
| Fission | Skill | Rare | 0 | Remove all your Orbs. Gain [B] and draw 1 card for each Orb removed. Exhaust. |
| Fission+ | Skill | Rare | 0 | Evoke all your Orbs. Gain [B] and draw 1 card for each Orb Evoked. Exhaust. |
| Force Field | Skill | Uncommon | 4 | Costs 1 less [B] for each Power card played this combat. Gain 12 Block. |
| Force Field+ | Skill | Uncommon | 4 | Costs 1 less [B] for each Power card played this combat. Gain 16 Block. |
| FTL | Attack | Uncommon | 0 | Deal 5 damage. If you have played less than 3 cards this turn, draw 1 card. |
| FTL+ | Attack | Uncommon | 0 | Deal 6 damage. If you have played less than 4 cards this turn, draw 1 card. |
| Fusion | Skill | Uncommon | 2 | Channel 1 Plasma. |
| Fusion+ | Skill | Uncommon | 1 | Channel 1 Plasma. |
| Genetic Algorithm | Skill | Uncommon | 1 | Gain 1 Block. Permanently increase this card's Block by 2. Exhaust. |
| Genetic Algorithm+ | Skill | Uncommon | 1 | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. |
| Glacier | Skill | Uncommon | 2 | Gain 7 Block. Channel 2 Frost. |
| Glacier+ | Skill | Uncommon | 2 | Gain 10 Block. Channel 2 Frost. |
| Go for the Eyes | Attack | Common | 0 | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. |
| Go for the Eyes+ | Attack | Common | 0 | Deal 4 damage. If the enemy intends to attack, apply 2 Weak. |
| Heatsinks | Power | Uncommon | 1 | Whenever you play a Power card, draw 1 card. |
| Heatsinks+ | Power | Uncommon | 1 | Whenever you play a Power card, draw 2 cards. |
| Hello World | Power | Uncommon | 1 | At the start of your turn, add a random Common card into your hand. |
| Hello World+ | Power | Uncommon | 1 | Innate. At the start of your turn, add a random Common card into your hand. |
| Hologram | Skill | Common | 1 | Gain 3 Block. Put a card from your discard pile into your hand. Exhaust. |
| Hologram+ | Skill | Common | 1 | Gain 5 Block. Put a card from your discard pile into your hand. |
| Hyperbeam | Attack | Rare | 2 | Deal 26 damage to ALL enemies. Lose 3 Focus. |
| Hyperbeam+ | Attack | Rare | 2 | Deal 34 damage to ALL enemies. Lose 3 Focus. |
| Leap | Skill | Common | 1 | Gain 9 Block. |
| Leap+ | Skill | Common | 1 | Gain 12 Block. |
| Loop | Power | Uncommon | 1 | At the start of your turn, trigger the passive ability of your next Orb. |
| Loop+ | Power | Uncommon | 1 | At the start of your turn, trigger the passive ability of your next Orb 2 times. |
| Machine Learning | Power | Rare | 1 | At the start of your turn, draw 1 additional card. |
| Machine Learning+ | Power | Rare | 1 | Innate. At the start of your turn, draw 1 additional card. |
| Melter | Attack | Uncommon | 1 | Remove all Block from the enemy. Deal 10 damage. |
| Melter+ | Attack | Uncommon | 1 | Remove all Block from the enemy. Deal 14 damage. |
| Meteor Strike | Attack | Rare | 5 | Deal 24 damage. Channel 3 Plasma. |
| Meteor Strike+ | Attack | Rare | 5 | Deal 30 damage. Channel 3 Plasma. |
| Multi-Cast | Skill | Rare | -1 | Evoke your next Orb X times. |
| Multi-Cast+ | Skill | Rare | -1 | Evoke your next Orb X+1 times. |
| Overclock | Skill | Uncommon | 0 | Draw 2 cards. Add a *Burn into your discard pile. |
| Overclock+ | Skill | Uncommon | 0 | Draw 3 cards. Add a *Burn into your discard pile. |
| Rainbow | Skill | Rare | 2 | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. |
| Rainbow+ | Skill | Rare | 2 | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. |
| Reboot | Skill | Rare | 0 | Shuffle ALL your cards into your draw pile. Draw 4 cards. Exhaust. |
| Reboot+ | Skill | Rare | 0 | Shuffle ALL your cards into your draw pile. Draw 6 cards. Exhaust. |
| Rebound | Attack | Common | 1 | Deal 9 damage. Put the next card you play this turn on top of your draw pile. |
| Rebound+ | Attack | Common | 1 | Deal 12 damage. Put the next card you play this turn on top of your draw pile. |
| Recursion | Skill | Common | 1 | Evoke your next Orb. Channel the Orb that was just Evoked. |
| Recursion+ | Skill | Common | 0 | Evoke your next Orb. Channel the Orb that was just Evoked. |
| Recycle | Skill | Uncommon | 1 | Exhaust a card. Gain [B] equal to its cost. |
| Recycle+ | Skill | Uncommon | 0 | Exhaust a card. Gain [B] equal to its cost. |
| Reinforced Body | Skill | Uncommon | -1 | Gain 7 Block X times. |
| Reinforced Body+ | Skill | Uncommon | -1 | Gain 9 Block X times. |
| Reprogram | Skill | Uncommon | 1 | Lose 2 Focus. Gain 1 Strength. Gain 1 Dexterity. |
| Reprogram+ | Skill | Uncommon | 1 | Lose 1 Focus. Gain 1 Strength. Gain 1 Dexterity. |
| Rip and Tear | Attack | Uncommon | 1 | Deal 7 damage to a random enemy twice. |
| Rip and Tear+ | Attack | Uncommon | 1 | Deal 9 damage to a random enemy twice. |
| Scrape | Attack | Uncommon | 1 | Deal 7 damage. Draw 3 cards. Discard all cards drawn this way that do not cost 0. |
| Scrape+ | Attack | Uncommon | 1 | Deal 9 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0. |
| Seek | Skill | Rare | 0 | Put 1 card from your draw pile into your hand. Exhaust. |
| Seek+ | Skill | Rare | 0 | Put 2 cards from your draw pile into your hand. Exhaust. |
| Self Repair | Power | Uncommon | 1 | At the end of combat, heal 7 HP. |
| Self Repair+ | Power | Uncommon | 1 | At the end of combat, heal 10 HP. |
| Skim | Skill | Uncommon | 1 | Draw 3 cards. |
| Skim+ | Skill | Uncommon | 1 | Draw 4 cards. |
| Stack | Skill | Common | 1 | Gain Block equal to the number of cards in your discard pile. |
| Stack+ | Skill | Common | 1 | Gain Block equal to the number of cards in your discard pile +3. |
| Static Discharge | Power | Uncommon | 1 | Whenever you receive unblocked attack damage, Channel 1 Lightning. |
| Static Discharge+ | Power | Uncommon | 1 | Whenever you receive unblocked attack damage, Channel 2 Lightning. |
| Steam Barrier | Skill | Common | 0 | Gain 6 Block. Decrease this card's Block by 1 this combat. |
| Steam Barrier+ | Skill | Common | 0 | Gain 8 Block. Decrease this card's Block by 1 this combat. |
| Storm | Power | Uncommon | 1 | Whenever you play a Power card, Channel 1 Lightning. |
| Storm+ | Power | Uncommon | 1 | Innate. Whenever you play a Power card, Channel 1 Lightning. |
| Streamline | Attack | Common | 2 | Deal 15 damage. Reduce this card's cost by 1 this combat. |
| Streamline+ | Attack | Common | 2 | Deal 20 damage. Reduce this card's cost by 1 this combat. |
| Strike | Attack | Basic | 1 | Deal 6 damage. |
| Strike+ | Attack | Basic | 1 | Deal 9 damage. |
| Sunder | Attack | Uncommon | 3 | Deal 24 damage. If this kills an enemy, gain [B] [B] [B]. |
| Sunder+ | Attack | Uncommon | 3 | Deal 32 damage. If this kills an enemy, gain [B] [B] [B]. |
| Sweeping Beam | Attack | Common | 1 | Deal 6 damage to ALL enemies. Draw 1 card. |
| Sweeping Beam+ | Attack | Common | 1 | Deal 9 damage to ALL enemies. Draw 1 card. |
| Tempest | Skill | Uncommon | -1 | Channel X Lightning. Exhaust. |
| Tempest+ | Skill | Uncommon | -1 | Channel X+1 Lightning. Exhaust. |
| Thunder Strike | Attack | Rare | 3 | Deal 7 damage to a random enemy for each Lightning Channeled this combat. |
| Thunder Strike+ | Attack | Rare | 3 | Deal 9 damage to a random enemy for each Lightning Channeled this combat. |
| TURBO | Skill | Common | 0 | Gain [B] [B]. Add a *Void into your discard pile. |
| TURBO+ | Skill | Common | 0 | Gain [B] [B] [B]. Add a *Void into your discard pile. |
| White Noise | Skill | Uncommon | 1 | Add a random Power card into your hand. It costs 0 this turn. Exhaust. |
| White Noise+ | Skill | Uncommon | 0 | Add a random Power card into your hand. It costs 0 this turn. Exhaust. |
| Zap | Skill | Basic | 1 | Channel 1 Lightning. |
| Zap+ | Skill | Basic | 0 | Channel 1 Lightning. |